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What makes PUBG a truly gorgeous game on PC is pretty much missing in the Mobile rendition. The lighting and molecule impacts that truly sell the game's look have all been essentially stripped out, and most likely all things considered. Those sorts of components can be entirely requesting for equipment. The outcome is an entirely flat looking diversion. The territory, characters, and weapons all look pretty much equivalent to the PC adaptation, just with muddier, lower-goals surfaces. In PUBG you play as a hired fighter who parachutes, alongside up to 99 different players, onto an island. When they land, players rummage for weapons, ammunition, protection, and different supplies in a sole survivor demise coordinate. The game's guide begins enormous, yet rapidly contracts as the electrical tempest around the island crumples into logically littler circles, compelling players together as the game goes on. It's a basic idea with huge amounts of space for unpredictability